Summary
The Oklahoma City University (OCU) Game Design and Animation College2Career Forum provides an overview of the Game Design & Animation program, where students can learn more about modern game development and career paths. Participants engage in hands-on Graphic Design workshops, followed by a session on the Mass Communications program, highlighting the importance of communication skills in conjunction with gaming. The visit will also include an introduction to the e-sports program and conclude with a guided campus tour, offering a glimpse into campus life at OCU.
Essential Questions
What steps do I need to take to reach my future goals?
How can I apply the career information to my current postsecondary plans and academic opportunities?
Learning Goals
Explore a postsecondary institution (PSI)—OCU’s Game Design and Animation Programs
Connect career information to current academic opportunities and plans for postsecondary opportunities
Collaborate with career professionals while completing hands-on activities
Snapshot
Engage
Students recall what they know about the featured profession and their career field with a Fist To Five activity.
Explore
Students interact with OCU PSI faculty/staff and career-specific professionals through hands-on activities.
Explain
Students Think-Pair-Share their thoughts on the activities they participated in.
Extend
Students explore external resources to examine further career opportunities.
Evaluate
Students reflect on their learning using the Mirror, Microscope, Binoculars strategy.
Materials List
Road Map to Success handout (attached; one per student)
Visualize Your Career handout (attached; one per student)
Name badges (optional)
T-shirts (optional)
Pens/pencils
Electronic devices (optional)
Engage
10 Minute(s)
Prior to facilitating any forum event, see our College2Career Forum: How to Guide for more information on how to set up a specific forum.
Once you have arrived on site, be sure to check that your mode of transportation has the appropriate parking pass or availability as needed. Walk with your students to the site, and meet your career professional(s).
Before students hear from the professional(s), provide a brief welcome and overview of the day. This overview can include “housekeeping items” such as restroom location, where to store bags, and electronic device policies.
Next, have students use the Fist to Five strategy to gauge what they already know about the careers, institution, and/or degree field they will explore during this visit. Tell students to hold up:
0 fingers (a fist) if they know nothing at all
1 finger if they have a little understanding
2 fingers if they know something but need clarification
3 fingers if they have basic knowledge
4 fingers if they have an advanced understanding
5 fingers if they are an expert and can teach others
Have students share out their prior knowledge if they are a 3 to 5 and things they want to learn if they are a 0 to 2. Repeat the sharing-out process as often as needed.
Once students have shared their experiences, move on to introducing the career professional(s).
Explore
90 Minute(s)
What to expect:
The OCU Game Design and Animation Forum begins with students receiving an overview of the Game Design & Animation program, where they will learn about modern game development processes, software, tools, and career paths. This session aims to provide a realistic look into the gaming and animation fields.
Next, students will attend a session on the Mass Communications program, emphasizing the importance of strong communication skills across various industries. The discussion will cover public speaking, writing for media, and the versatile nature of a Mass Communications degree. This overview will showcase how these skills prepare students for various careers.
Following the Mass Communications session, students will be introduced to the e-sports program, exploring its structure, popular games, and scholarship opportunities. The visit will conclude with a guided campus tour, providing a glimpse into campus life and the resources available at Oklahoma City University, helping students envision themselves as part of the OCU community.
Explain
15 Minute(s)
What to expect:
Have students use the instructional strategy Think-Pair-Share with someone who participated in a different aspect of the activity than they did. Students should turn and talk to their neighbors about the part of the activity they just engaged in. Students will also have the opportunity to ask questions about the degree program and/or career.
Extend
20 Minute(s)
Usually, professionals give a recruiting pitch about how students can attend their PSI (i.e. cost, housing, scholarships, etc.) or pursue job opportunities (i.e. internships, “on the job training,” etc.) while students eat lunch. Provide a space for students to ask any clarifying questions.
If time and resources permit, pass out the attached Road Map to Success handout to each student. Direct them to the My Next Move website or the K20 career clusters resource and have them follow the directions on their handout to find what they need. Explain that they should complete the handout based on their individual searches. If students need help, encourage them to research careers similar to those of the presenting professional(s) or those within the same career cluster.
Evaluate
20 Minute(s)
Upon returning to your campus and after participating in the College2Career Forum event, use the Mirror, Microscope, and Binoculars strategy to have students reflect on the experience. Pass out the attached Visualize Your Career handout to each student and allow them time to reflect on what they learned. Explain the following in as much detail as needed:
Mirror (self reflection): How do I feel about the career(s) I experienced today? Has this experience helped me think about what I want to do after high school?
Microscope (close inspection/details): What are some of the smaller details of the career(s) I experienced today that I hadn’t thought about before? How do my skills fit with this/these position(s)?
Binoculars (bigger picture): Can I see myself in this career field later in life? How does this field play a role in the bigger world?
Research Rationale
As research continues, it is becoming increasingly evident that simply telling students about PSI opportunities or career fields isn’t enough. Teachers need to give students impactful, relatable, and engaging experiences so that they can actively explore these options. Not only do these experiences help students explore future opportunities, they can also lead to career success later in life. Research shows a strong correlation between career success later in life and job shadowing and workplace visits as a teen. One study found that Canadian students who made a workplace visit by age 15 were 4% less likely to be NEET (Not being in Education, Employment, or Training) than their peers at age 25 (Covacevich et al. 2021). The same study found that Korean students who made the same type of workplace visits were 1.23 times more likely not to be NEET than those who did not take a visit.
Work-Based Learning
In making college and career decisions Work-Based Learning (WBL) opportunities can provide secondary students with experience, clarity, and increased self-efficacy. Field-based learning is a powerful tool in helping students to better understand the core concepts and to raise their enthusiasm (Janovy & Major, 2009; Manzanal et al., 1999, as cited in Pereira & Gheisari, 2017). These experiences also enable students to interact with professionals and perceive fieldwork in a way that is unattainable in a traditional school setting. A research project by Pereira and Gheisari (2017) studied faculty perceptions of the effectiveness of construction site visits during construction courses. The researchers found that faculty members believe observing the construction environment is critical for the students (Pereira & Gheisari, 2017). With student benefits and faculty acknowledgment, WBL can provide a compelling experience for students.
Another WBL study of eleven low-income ethnic minority secondary students aimed to gauge the impact of a school’s WBL program. Through data analysis of student interviews, the study revealed that the WBL program promoted hope for their future academic and career success as well as support and mentorship through workplace supervisors within the program (Medvide et al.; M. E., 2020). This hope, support, and mentorship give students—especially low-income students whose backgrounds and lived experiences may hinder them—the self-efficacy to reach their full potential.
Hands-on Educational Experiences
Several research projects prove that hands-on educational experiences can positively impact students' academic and work-related outcomes. One such study followed a group of Australian secondary school students through a year-long science program. This program aimed to strengthen students' science skills in data analysis, experimentation, and scientific writing through current, hands-on research within the context of a significant worldwide health issue (Puslednik & Brennan, 2020). The research team found that the intervention reflected in students’ mean score of knowledge growth—per a self-assessment survey—rose considerably. They also found, through VALID 10 testing, that 84% of intervention students would have scored lower on their tested science knowledge, problem-solving, communication, and planning skills than the control group's mean score (Puslednik & Brennan, 2020).
Another similar study evaluated the effectiveness of a hands-on learning experience in cancer research for 20 secondary students. After a two-week science summer camp at The University of the Pacific, the researcher found that 83.33% of the students were interested in participating in another hands-on science learning experience, and the same number reported increased interest in attending The University of the Pacific as their Post-Secondary Institution (PSI) (Argueta et al, 2020). These results showcased the impact and importance of hands-on learning for high school-aged students when considering their future academic and career endeavors.
Resources
Argueta, C., Vargas, J. S., Parkins, A. S., Ren, J., & G. Pantouris. (2023). Hands-on methods to educate high school students about cancer research. 100(6), 2312–2319. https://doi.org/10.1021/acs.jchemed.3c00141
Covacevich, C., Mann, A., Santos, C., & Champaud, J. (2021). Indicators of teenage career readiness: An analysis of longitudinal data from eight countries. OECD Education Working Papers, No. 258, OECD Publishing, Paris. https://doi.org/10.1787/cec854f8-en
K20 Center. (n.d.). Fist to five. Strategies. https://learn.k20center.ou.edu/strategy/68
K20 Center. (n.d.). Mirror, microscope, binoculars. Strategies. https://learn.k20center.ou.edu/strategy/3020
K20 Center. (n.d.). Student resources. https://learn.k20center.ou.edu/search?type=student-resources
K20 Center. (n.d.). Think-pair-share. Strategies. https://learn.k20center.ou.edu/strategy/139
Medvide, M. B., & Kenny, M. E. (2020). Hope in the lives of low-income students of color: A qualitative study of experiences in a work-based learning program. Journal of Career Development, 089484532093743. https://doi.org/10.1177/0894845320937430
Pereira, Eiris, R., & Gheisari, M. (2017). Site visit application in construction education: A descriptive study of faculty members. International Journal of Construction Education and Research, 15(2), 83–99. https://doi.org/10.1080/15578771.2017.1375050
Puslednik, L., & Brennan, P. C. (2020). An Australian-based authentic science research programme transforms the 21st century learning of rural high school students. Australian Journal of Education, 000494412091989. https://doi.org/10.1177/0004944120919890
U.S. Department of Labor. (n.d.). My next move. https://www.mynextmove.org/