Authentic Lessons for 21st Century Learning

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William Thompson

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K20 Center

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In this session, participants experience the START app, an augmented reality app that is used for campus visits. Participants share their practices for campus visits and collaborate on ways to use the START app with students. Read more »

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Time Frame
Trolleys and Tribulations

Ethics

Grade Level Grade Level

  • 11th - 12th

This lesson provides an overview of ethical theory and integrity through discussion, reflection, and game-based learning. Through this lesson, students will gain a basic understanding of three common ethical frameworks: deontology, consequentialism, and virtue theory; and they will come to understand... Read more »

Lesson 5E Lesson

Tag Related

  • Games

Grade Level Grade Level

  • 11th - 12th

Subject Subject

  • Social Studies

Course Course

  • Psychology, U.S. Government

Copied To Clipboard Standards

  • S.7.2, S.7.3
More 180 minutes
Time Frame 2-3 class period(s)
Something's Rotten in the City of Verona

Information Literacy

Grade Level Grade Level

  • 9th - 12th

In this lesson, students build key information literacy skills related to collecting, evaluating, and using information from different media types and formats to support a conclusion. Students start by playing through The Detective: Verona, a digital game-based learning (DGBL) module, to introduce the... Read more »

Lesson 5E Lesson

Tag Related

  • Games, Individual Career Academic Plan (ICAP)

Grade Level Grade Level

  • 9th - 12th

Subject Subject

  • English/Language Arts, Social Studies

Course Course

  • A.P. Language and Composition, A.P. Literature and Composition, Advisory, British Literature, Composition, Creative Writing

Copied To Clipboard Standards

  • CCSS.ELA-Literacy.RH.9-10.7, CCSS.ELA-Literacy.W.9-10.8, CCSS.ELA-Literacy.WHST.9-10.8, CCSS.ELA-Literacy.WHST.9-10.9, CCSS.ELA-Literacy.WHST.11-12.9, HS-ETS1-4, 9.3.R.5, 9.3.R.7, 10.3.R.5, 10.3.R.7
More 135 minutes
Time Frame 2-3 class period(s)
Make It Fit

Calculus Optimization

Grade Level Grade Level

  • 12th Grade

In this lesson, students will explore the calculus concepts of optimization and learn to increase their ability to identify, model, and set up functions to solve calculus word problems, focusing on the conceptual understanding over calculations. This is done through a mix of activities and by playing... Read more »

Lesson 5E Lesson
Make It Fit

Calculus Optimization

Tag Related

  • Games

Grade Level Grade Level

  • 12th Grade

Course Course

  • AP Calculus

Subject Subject

  • Mathematics

Copied To Clipboard Standards

  • HS-ETS1-4, FUN-4, FUN-4.C, FUN-4.C.1
More 180 minutes
Time Frame 3-4 class period(s)
Life Is a Bell Curve

Sampling Distribution and the Central Limit Theorem

Grade Level Grade Level

  • 11th - 12th

In this lesson, students will explore the concepts of sampling distributions and the central limit theorem through hands-on activities and practical application in the Deadly Distribution digital game-based learning (DGBL) module. Read more »

Lesson 5E Lesson
Life Is a Bell Curve

Sampling Distribution and the Central Limit Theorem

Tag Related

  • Games

Grade Level Grade Level

  • 11th - 12th

Course Course

  • AP Statistics

Subject Subject

  • Mathematics

Copied To Clipboard Standards

  • A2.D.1.1, CCSS.Math.Content.HSS-ID.A.2, HS-ETS1-4
More 180 minutes
Time Frame 3-4 class period(s)
Life in a Petri Dish

Evolution and Natural Selection

Grade Level Grade Level

  • 9th - 12th

In this lesson, students will learn about the concepts of evolution and natural selection through playing Perfect Strain, a digital game-based learning (DGBL) module. The DGBL module allows them to explore and apply the concepts they are learning within an interactive world using artificial selection... Read more »

Lesson 5E Lesson
Life in a Petri Dish

Evolution and Natural Selection

Tag Related

  • Games

Grade Level Grade Level

  • 9th - 12th

Course Course

  • Biology I, Biology II

Copied To Clipboard Standards

  • HS-LS4-3, HS-LS4-4, HS-LS4-5, HS-ETS1-4, B.LS3.2.2, B.LS4.1, B.LS4.2.1
More 200 minutes
Time Frame 3-4 class period(s)
Do Placebos Kill Minotaurs?

Formulating Statistical Hypotheses and Hypothesis Testing

Grade Level Grade Level

  • 11th - 12th

In this lesson, students will explore the concepts of statistical hypotheses by looking at what a statistical hypothesis is, how they are formed, and some methods of testing them. Once they have been introduced to the basic concepts, they will be able to apply these concepts by playing Potions!, a digital... Read more »

Lesson 5E Lesson
Do Placebos Kill Minotaurs?

Formulating Statistical Hypotheses and Hypothesis Testing

Tag Related

  • Games

Grade Level Grade Level

  • 11th - 12th

Course Course

  • AP Statistics

Copied To Clipboard Standards

  • A1.D.1.1, A1.D.2.3, A1.D.2.4, CCSS.Math.Content.HSS-IC.A, CCSS.Math.Content.HSS-IC.A.1, CCSS.Math.Content.HSS-IC.A.2, CCSS.Math.Content.HSS-IC.B, CCSS.Math.Content.HSS-IC.B.3, CCSS.Math.Content.HSS-IC.B.4, CCSS.Math.Content.HSS-IC.B.5, CCSS.Math.Content.HSS-IC.B.6, HS-ETS1-4
More 180 minutes
Time Frame 3-4 class period(s)
What Lies Beyond Talent?

Mindset and Neuroplasticity

Grade Level Grade Level

  • 7th - Undergraduate

In this lesson, students will learn about the concepts of growth mindset and neuroplasticity, how to identify their own mindsets, and methods to change them. Students will play through Advance U: The TALENT Machine, a digital game-based learning (DGBL) module, to explore these concepts in an interactive... Read more »

Lesson 5E Lesson
What Lies Beyond Talent?

Mindset and Neuroplasticity

Tag Related

  • Games, Individual Career Academic Plan (ICAP)

Grade Level Grade Level

  • 7th - Undergraduate

Subject Subject

  • English/Language Arts, Science, Social Studies

Course Course

  • Psychology

Copied To Clipboard Standards

  • 9.3.W.3, 9.3.W.5, 10.3.W.3, 11.3.W.3, 12.3.W.3, PS.3, PS.3.3, HS-ETS1-4, M.5
More 2-4 class periods
Time Frame 180 minutes
Let's Get S.M.A.R.T.

Goal Setting and Time Management

Grade Level Grade Level

  • 8th - 12th

Learning to set and work toward goals is an important life skill. In this lesson, students will explore the concepts of goal setting and time management and then apply what they learn while playing the Advance U: Learning Strategies digital game-based learning (DGBL) module, which allows them to experience... Read more »

Lesson 5E Lesson
Let's Get S.M.A.R.T.

Goal Setting and Time Management

Tag Related

  • Games

Grade Level Grade Level

  • 8th - 12th

Subject Subject

  • Social Studies

Course Course

  • Psychology

Copied To Clipboard Standards

  • HS-ETS1-4
More 230 minutes
Time Frame 4-5 class period(s)
AWARE (Advanced Weather Awareness & Response Education)

Grade Level Grade Level

  • 6th - 10th

In this game, students play as an emergency manager for a fictional region beset by deadly disasters. They build structures, hire earth science and STEM professionals, and research new technologies to enhance their weather awareness and preparedness. The game also emphasizes budget and resource management. Read more »

Game

Grade Level Grade Level

  • 6th - 10th

Subject Subject

  • Science

Course Course

  • Earth Science, Environmental Science

Copied To Clipboard Standards

  • MS-ESS3-2, HS-ESS3-1