In this lesson, students will explore the concepts of sampling distributions and the central limit theorem through hands-on activities and practical application in the Deadly Distribution digital game-based learning (DGBL) module. Read more »
Sampling Distribution and the Central Limit Theorem
In this lesson, students will explore the calculus concepts of optimization and learn to increase their ability to identify, to model, and to set up functions to solve calculus word problems, focusing on the conceptual understanding over calculations. This is done through a mix of activities and by... Read more »
Calculus Optimization
In this lesson, students will learn about the concepts of growth mindset and neuroplasticity, how to identify their own mindsets, and methods to change them. Students will play through Advance U: The TALENT Machine, a digital game-based learning (DGBL) module, to explore these concepts in an interactive... Read more »
Mindset and Neuroplasticity
Learning to set and work toward goals is an important life skill. In this lesson, students will explore the concepts of goal setting and time management and then apply what they learn while playing the Advance U: Learning Strategies digital game-based learning (DGBL) module, which allows them to experience... Read more »
Goal Setting and Time Management
This lesson provides an overview of ethical theory and integrity through discussion, reflection, and game-based learning. Through this lesson, students will gain a basic understanding of three common ethical frameworks: deontology, consequentialism, and virtue theory. They will come to understand that... Read more »
Ethics
In this lesson, students will explore the concepts of statistical hypotheses by looking at what a statistical hypothesis is, how they are formed, and some methods of testing them. Once they have been introduced to the basic concepts, they will be able to apply these concepts by playing Potions!, a digital... Read more »
Formulating Statistical Hypotheses and Hypothesis Testing
Operation: ELECT (Election Lesson Encompassing Computational Thinking) is a game-based learning application that aims to teach election vocabulary, the electoral process, and computational thinking to junior and senior high school students. Read more »
In this session, participants experience the START app, an augmented reality app that is used for campus visits. Participants share their practices for campus visits and collaborate on ways to use the START app with students. Read more »
In this lesson, students build key information literacy skills related to collecting, evaluating, and using information from different media types and formats to support a conclusion. Students start by playing through The Detective: Verona, a digital game-based learning (DGBL) module, to introduce the... Read more »
Information Literacy
In this lesson, students will learn about the concepts of evolution and natural selection through playing Perfect Strain, a digital game-based learning (DGBL) module. The DGBL module allows them to explore and apply the concepts they are learning within an interactive world using artificial selection... Read more »
Evolution and Natural Selection