Authentic Lessons for 21st Century Learning

Pages, Panels, and Pop Culture: Exploring Manga and Comic Cons

Manga Comic Convention

Jessica Armstrong, Bradly Cusack, Margaret Salesky | Published: May 27th, 2025 by K20 Center

  • Grade Level Grade Level 9th, 10th, 11th, 12th
  • Subject Subject
  • Course Course
  • Time Frame Time Frame 120 minutes
  • Duration More 2 periods

Summary

Students will be immersed in the world of manga and Comic Con by exploring key concepts and analyzing an ICAP interview with a local comic book store owner. They will be introduced to the history, cultural impact, and fan engagement aspects of both manga and conventions (cons). Finally, students will apply their knowledge by developing their own conceptual Comic Con, designing themes, events, and attractions to showcase their understanding.

Essential Question(s)

How do manga and Comic Cons engage the community and attract customers?

Snapshot

Engage

Students participate in an ABC Graffiti on what they know about manga and Gallery Walk samples of manga.

Explore

Students watch an ICAP interview and take notes using Triangle, Square, Circle. Students read a “Manga 101” article and complete a Card Sort.

Explain

Students review a Wakelet to read articles and view videos about participating in and planning comic conventions.

Extend

Students use a Choice Board and Planning Template to plan a conceptual comic convention.

Evaluate

Students create a List of 8 most important aspects of planning and running a successful comic convention.

Materials

  • 3-2-1 (attached; 1/2 page per student)

  • ABC Graffiti Poster (attached; one per group)

  • Card Sort (attached; one set per pair)

  • Choice Board (attached; 1/2 page per student)

  • Manga 101 (attached; one per student)

  • Planning Template (attached; one per group)

  • Triangle-Circle-Square (attached; one per student)

  • Sticky Notes (Gallery Walk)

  • Markers (ABC Graffiti)

  • Cardstock (Card Sort)

  • Pens, pencils, highlighters

  • Chromebooks

Engage

15 Minute(s)

Introduce the lesson by displaying the title slide 2 from the attached Lesson Slides.

Display slides 3–4. Review the essential question and the learning objectives.

Display slide 5. Students will form groups and complete an ABC Graffiti poster with the prompt “What do you know about manga?”

Display slides 6-8 and use three-minute timers on the slides for up to three different rounds.

Display slide 9. Students will complete a Gallery Walk and examine 7-10 manga novels around the classroom. Distribute several sticky notes to each student. Direct them to write one thing they noticed and one thing they wondered about the manga covers. Set a timer and instruct students to move around the room looking at covers and leaving sticky notes on at least three of the novels.

Explore

25 Minute(s)

Transition to slide 10. Move the cursor to the middle of the slide and Ctrl Click to start the video. Students will take notes using the Triangle, Square, Circle strategy as they view an ICAP interview with a comic book store owner. Transition to slide 11. Students will complete the attached Triangle, Square, Circle handout and answer the following prompts: 

  • What are three important points that you have learned from the interview? 

  • List four things that squared with your thinking, meaning you found them to be interesting or relatable. 

  • What is one thing that is still circling in your head?

After students have had time to review the video, hold a brief whole-class discussion over student notes. 

Next, students will read the attached Manga 101 article. Display slide 12, passing out one article per student. Instruct students to carefully read the short article.

After reading, allow students to find partners. Using the Card Sort strategy, pass out the cards from the attached Card Sort once students are paired off. Move to Slide 13 and give each pair a set of category, vocabulary, and image cards. They will begin by familiarizing themselves with the content of each card. Next, students will match each vocabulary card to genre categories. Pairs should discuss each card and reach a consensus before placing a card. Finally, students should match each image card to a genre based on visual cues and their understanding of the genres. Have students share and justify their choices as a pair before moving on.

Explain

25 Minute(s)

Display slide 14. Students can scan a QR code or pull up the bit.ly link to the Wakelet. Explain to students that the What is Comic Con? Wakelet has articles and videos explaining what a Comic Convention is and how they work. As students read and watch, pass out the attached 3-2-1 handout and have them use the 3-2-1 note-taking strategy to fill it out. 

Extend

30 Minute(s)

Display slide 15. In groups, have students plan a conceptual Comic Con as small business owners of a comic book store that is supporting the event but also attempting to gain new customers. 

Students will choose three aspects of a Comic Con event to plan from the attached Choice Board. Each chosen aspect must be connected, vis a vis tic-tac-toe. Students will create a slideshow with slides representing each chosen booth type. 

Students may use the Planning Template (attached) to inform their research and guide the design of their booth. Be sure to allow groups ample time to do their planning.

Once groups have planned their Comic Con event, have them create slides to facilitate a brief three-minute Elevator Speech.

Evaluate

15 Minute(s)

Transition to slide 16. Explain to students that they will use the List of 8 instructional strategy to consider what the 8 most essential elements of running a successful Comic Con are. Write these on the board or in a document to display as the whole group generates the list. Then ask students to narrow it down to the top eight. 

Resources