Authentic Lessons for 21st Century Learning

Are the Odds in Your Favor?

Standard 12: Gambling

Susan McHale, Kristen Sublett, Niky Styers, Melissa Gunter | Published: June 2nd, 2022 by K20 Center

  • Grade Level Grade Level 9th, 10th, 11th, 12th
  • Subject Subject Financial Literacy, Social Studies
  • Course Course Personal Financial Literacy
  • Time Frame Time Frame 150 minutes
  • Duration More 2-3 class periods

Summary

In this lesson, students will explore the odds of winning in games of chance and discover the problems associated with gambling. They will participate in a game of dice, read personal stories, and create their own PSAs about the dangers of gambling addiction. This lesson includes optional modifications for distance learning. Resources for use in Google Classroom are included.

Essential Question(s)

How do games of chance and gambling impact individuals, communities, and economies?

Snapshot

Engage

Students play a probability game with dice or cards to investigate how often people win games of chance.

Explore

Students read about the odds of winning the lottery, then complete a S-I-T activity and discuss their findings.

Explain

Students listen to or read about personal accounts of gambling addiction. Then, students participate in a 3-2-1 activity to understand the impact of gambling based upon what they heard or read.

Extend

Given a rubric, students work with a group to create a PSA poster about the dangers of gambling addiction.

Evaluate

Students compose a Two-Minute Paper about the impact of gambling on society.

Materials

  • Lesson Slides (attached)

  • 3-2-1 handout (attached, 1 half-sheet per student)

  • PSA Poster Project Rubric (attached, 1 per student)

  • The Eleven Game Scoresheet (attached, 1 per group)

  • Dice (three per group)

  • A deck of playing cards (optional)

  • Chart tablet paper

  • Art supplies (poster paper, markers, etc.)

  • "A Statistician's View: What are the Chances of Winning the Powerball Lottery?" (linked in narrative or find URL in Resources section)

  • Internet-enabled devices for students (optional)

Engage

Using the attached Lesson Slides, show students the essential question on slide 3: How do games of chance and gambling impact individuals, communities, and economies? Ask students to consider this question throughout the lesson. Move to slide 4 and briefly introduce students to the lesson objective on the slide: Evaluate the costs and benefits of gambling on individuals and society.

Go to slide 5 and explain to students the rules for the Eleven Game. Divide students into groups of three. Ask each group to designate one scorekeeper (the two remaining students should act as players). Pass one a copy of the attached The Eleven Game Score Sheet to each group. This score sheet contains the rules of the game and a score sheet for the scorekeeper's use. Additionally, pass out three dice to each group.

Remind scorekeepers to count the total number of times that the dice are rolled by each person, regardless of whether they roll an 11 or not. This is recorded on the scoresheet.

Have groups play. As students begin to reach scores of 99, move to slide 6. When a student from a group wins, have the group's scorekeeper do the following math:

  1. Count the number of times each player rolled the dice, regardless of whether they won the roll. For example, the winning player's total rolls will equal more than 9. This number should be the same or nearly the same for both players.

  2. Next, record the number of times each player scored the winning number 11. For example, the winning player will have rolled exactly 9 winning rolls; a losing player with a score of 44 will have rolled 4 winning rolls; and so on.

  3. For each player, write the ratio of the winning rolls to the number of total rolls. This ratio should look like a fraction. Use the number of winning rolls for the numerator, and the number of total rolls as the denominator. For example, if the winning player had 9 winning rolls out of a total of 15 total rolls, their ratio would be 9/15, which reduces down to 3/5. If the losing player had 4 winning rolls out of a total of 15 rolls, their ratio would be 4/15.

  4. Change each fraction into a percentage by dividing the numerator by the denominator. For example, the fraction of 3/5 would equal 60%. The fraction of 4/15 would equal 26%.

Once all scorekeepers have done so, move to slide 7. Create two columns on a poster or whiteboard space, labeling these, "Winning Percentages" and "Losing Percentages" as shown on the slide. Invite each scorekeeper to come up and record both the winning and the losing players' percentages in their respective columns to display for the class. Explain to the class that this game (rolling the dice to get an 11) is purely a game of chance, not of skill.

Explore

Once each group's scorekeepers have recorded a full list of all players' percentages, move to slide 8. Ask each group to discuss the questions on the slide:

  1. In looking at the list of winners' percentages, what is the mode percentage? (Note: Mode is the most frequent percentage.)

  2. In looking at the list of losers' percentages, what is the mode percentage?

  3. Gambling is staking money on the outcome of games that are primarily based on chance. If you were to gamble on a game, what percentage or odds would you want to favor you? 50/50? 60/40? Higher?

  4. Looking at the odds (percentages) on the board, would you "gamble" (place any money) on your chances of winning? Why or why not?

  5. What about other games of chance? Would you be willing to gamble on a winning lottery ticket? A horse race? The outcome of a football game before it happens? Why or why not?

Once groups have had time to discuss, conduct a class discussion. Do so by reading through each question one at a time and asking for groups to share their responses.

Hand out copies of "A Statistician's View: What are your chances of winning the Powerball lottery?" Display slide 9. Ask students to take out a piece of paper and pencil and explain that they will be using the S-I-T strategy as they read the article. Instruct students to write down something they found surprising, interesting, and either troubling or a takeaway.

Allow students 10 minutes to read and develop their S-I-T. Afterwards, invite a few students to share what they wrote. Once students have shared, pose the following question to the class: "Given that the probability of winning these games of chance is so poor, why do people continue to gamble on them?"

Explain

Go to slide 10. Invite the class to listen to the stories of people who have a gambling addiction. Ask students the following questions: What does the word "addiction" mean? For what reasons might someone become addicted to gambling?

Introduce students to the 3-2-1 learning strategy and pass out a half-sheet of the attached 3-2-1 handout to each student. Invite students to use the 3-2-1 strategy as they watch a short video about gambling addiction. As they watch the below video, "A look at gambling addiction," on slide 11, have them identify the following:

  • 3 things that might indicate a person has a gambling problem.

  • 2 ways that casinos might encourage repeat gamblers.

  • 1 thing that might help someone quit a gambling addiction.

Extend

Have students form pairs with new partners (or return students to their previous groups of three). Once pairs or groups are formed, pass out to each student a copy of the attached PSA Poster Project Rubric. Move to slide 12 and introduce students to the PSA poster project. Read aloud the rubric criteria for creating an outstanding poster. Check that students understand these criteria, answering questions as necessary.

Now, invite students to use their 3-2-1 notes to create a PSA poster with their group about the issues associated with gambling. Provide art supplies like posters or chart paper, markers, etc. if possible. The poster should include information about how gambling impacts people and society, as well as any information students gleaned from other activities or readings in this lesson. You may choose to supplement student understanding by allowing students to use the Internet to research gambling addiction, related problems, or other issues.

Evaluate

Move to slide 13. Have students take out a piece of notebook paper or use the back of their 3-2-1 handout and introduce them to the Two-Minute Paper strategy. Pose the following question to students and provide two minutes for them to write:

How do games of chance and gambling impact individuals, communities, and economies?

Once time is up, students will turn their responses in to serve as an evaluation. Additionally, the PSA group poster may serve as an evaluation for this lesson and should be graded for content and appearance. The attached PSA Poster Project Rubric is provided for grading reference.

Resources